So in keeping with your requests: from now on, “idle kick” is disabled in private and custom matches (MP and Co-Op). But players of custom matches have told us that they typically like a much longer wait time before that happens, or want it removed completely. This works well in the standard playlists to weed out inactive players. MULTIPLAYER: REMOVING IDLE KICK TIME IN CUSTOM MATCHESįar Cry 3 removes idle players from a match after a few minutes, to ensure the quality of online play. It shines the spotlight on a good authors’ other maps, and also gives the author an incitement to improve all the maps he/she has uploaded and published. You’d favorite the map, go to the Map Archive and (after the patch has been implemented) search for more maps from the same author. Suppose you play a map you really like, and you want to find more maps by that same author. MULTIPLAYER: FIND OTHER MAPS BY THE SAME AUTHOR After the round is finished, the players give feedback that the mapmaker can then use to improve the map.While in Beta test mode, the map creator can use the new spectating feature to monitor how their map is played.Other players who wish to help out with testing new maps, can join the new Beta Test Playlist or go into the Map Archive where all current maps in Beta Test will be displayed.They start their map with a special option called “Start Beta Test”.Someone makes a map in the editor and uploads or publishes it.The map maker can also have hard time finding enough players to play the map with, so they can judge for themselves where the map can be improved. With a ballooning amount of user-made maps, this becomes harder and harder. They are hoping that it will get sufficient plays in order to get some valuable feedback. The Problem: With the current system, when a map maker has finished their map, they upload and publish it, essentially just sending it out "into the wild". MULTIPLAYER: NEW BETA MAP TESTING AND SPECTATING FOR MAP MAKERS A new, more intuitive feedback interface and the addition of "feedback tags" have been added. The Feedback system (while already having some information that is useful for other players looking for ]) has been expanded upon to give more information to the map makers. MULTIPLAYER: FEEDBACK ON USER-CREATED MAPS Your skills as a master of the Rook Islands will be tested. Seasoned veterans will find themselves challenged by more aggressive Wildlife, tougher pirates, and more deadly privateers. SINGLE PLAYER: MASTER - A NEW DIFFICULTY SETTINGįor those that have already completed the game on Adventurer, Survivor or Warrior settings and are looking for the next bill challenge, the all-new Master difficulty setting will be added in an upcoming patch of the game. In order to finish the incomplete side missions, you will have to retake the outposts again. All incomplete side missions and quests will become hidden. Doing this will reset and make all Outposts hostile again.After conquering all the outposts and completing the game, the player can reset the outposts by selecting "Reset Outposts" in the gameplay options menu.Hence, a lot of community members have requested to be able to 'reset' the outposts, so that they can be taken-over again. Taking over an outpost as a player also presents a fun challenge everything from how to approach the outpost to what weapons and tactics to use. These outposts, when taken, offer a safe place to resupply as well as a base of operations when exploring new parts of the Rook Islands. Version 1.05 Patch Notes SINGLE PLAYER: ABILITY TO RESET OUTPOSTSĪ big part of Far Cry 3's single player experience is taking over the Outposts manned by Vaas's pirates and Hoyt's privateers. The patch provides "more reasons to re-visit Rook Islands, to improve skills with tougher challenges, and to re-discover the Far Cry 3 world." The latest patch id based on "community feedback gathered by the Far Cry 3 team," according to Ubisoft's press release.
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